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Current US defense strategy recognizes that success
or failure in future theater conflicts will hinge largely
on the outcome of the opening phase of the campaign--what
has come to be called the "halt" phase. The
Report of the Quadrennial Defense Review notes that
maintaining the capability "to rapidly defeat
initial enemy advances short of their objectives ...
is absolutely critical to the United States' ability
to seize the initiative ... and to minimize the amount
of territory we and our allies must regain."
In theater conflicts, if the US and allies can halt
the attacking force short of its primary objectives,
the remainder of the conflict is likely to unfold along
favorable lines. Having halted the attack, the allied
coalition will have gone far toward seizing the initiative
from the enemy. Coalition forces should also find it
easier to secure important rear-area assets needed
to facilitate arrival of follow-on reinforcements and
supplies. By halting the attack short of its primary
objectives, the United States and its allies will have
denied the enemy its most important bargaining asset.
Failing to do so would mean war of incalculably greater
risk.
We investigated the potential of new concepts for
destroying and halting moving armored forces. These
new joint concepts incorporate advanced munitions with
systems for theaterwide surveillance and control. Such
an approach would allow rapidly deployable, longer-range
firepower systems--such as aircraft and air- and surface-launched
missiles--to locate, identify, engage, and destroy
enemy forces far more quickly and effectively than
ever before. The centerpiece of our analysis is a novel
and fairly transparent quantitative approach that estimates
the ability of US forces to damage and halt an invading
mechanized ground force. We designed a generic scenario
involving forces that a reasonably competent and fairly
well-equipped regional adversary, such as Iran or Iraq,
might bring to bear roughly 10 years from now. In this
scenario, enemy forces attempt to seize key territory.
Enemy forces include several army corps, 500 attack
and interceptor aircraft, chemical and biological weapons,
ballistic and cruise missiles, and reasonably modern
surface-to-air defenses.
Our conclusion: Modern, longer-range firepower systems-coupled
with new surveillance and control capabilities and
equipped with advanced anti-armor munitions-can engage
and heavily damage large numbers of moving mechanized
forces. In theaters that do not feature heavily foliated
or urbanized terrain, joint US forces will be able
to rapidly halt armored invasions short of their objectives
even in highly stressing scenarios--provided sufficient
investments are made in the emerging information and
firepower systems.
The Base-Case Scenario
For the base case, we assume a US posture somewhat
more robust than that deployed today in the Gulf. Forces
consist of five squadrons of land-based aircraft, pre-positioned
equipment for two heavy Army brigades, a battalion
of 24 AH-64 Apache helicopters, a carrier battle group
with aircraft and Tomahawk missiles, and 250 Army Tactical
Missile System (ATACMS) missiles, mounted either on
multiple launch rocket system launchers or, as has
been proposed, Navy surface combatants afloat in the
region. Modest numbers of surveillance and control
assets-notably E-3 AWACS, E-8 Joint STARS, RC-135 Rivet
Joint, E-2 Hawkeye, and P-3 Orion aircraft-provide
the eyes and ears of these forward deployed forces.
We also assume in this base case that all air-to-ground
munitions are pre-positioned at multiple locations
and can be distributed to main operating bases by intratheater
airlift and surface transportation.
We assume that the enemy's chief objective is to seize
critical assets some distance from the prewar border.
Mechanized ground forces spearheading the enemy advance
are instructed to move as rapidly as possible. We assume
that the leading edge of those forces moves at an average
rate of approximately 70 kilometers per day. We assume
as well that each unit moving forward will sustain
this average velocity until that unit suffers the loss
of some 70 percent of its armored vehicles. This assumption
is based on a deliberately conservative judgment of
the level of attrition required to render an attacking
force incapable of coherent offensive operations. We
also assume that the enemy uses its air defenses to
try to protect this advancing force. That is, mobile
Surface-to-Air Missiles advance along with the leading
edge of the attacking ground force, and interceptors
operate from time to time within this same airspace.
Our base case assumes that the enemy possesses but
does not use lethal chemical, biological, or nuclear
weapons in the halt phase--not because such use can
be ruled out but rather because we believe that most
adversaries would prefer to achieve their objectives
without running the risks associated with first use
of such weapons. In this case, we assume that the enemy
reserves Weapons of Mass Destruction as a means for
helping to ensure the survival of his regime should
the war turn bad. Our assessment of the effects of
WMD use is summarized below.
First Enable, Then Destroy
To deploy forces of sufficient size into the theater
with acceptable risk and employ that force effectively,
US and allied forces must gain a measure of control
over other enemy military capabilities. Therefore to
defeat an enemy attack, we first focus on gaining a
foothold in the theater and creating favorable conditions
under which friendly forces can operate. This is the "enabling" portion
of the halt phase. We then focus on destroying enemy
armored columns as rapidly as possible. Key objectives:
- Protect rear-area airfields, ports, and the like.
- Suppress and destroy enemy air defenses.
- Disrupt enemy C3 and transportation networks.
- Destroy Weapons of Mass Destruction when found.
Assets to accomplish these objectives would be those
in theater prior to the outbreak of hostilities, as
well as those that could arrive within the first few
days after C-day (the day that large-scale US reinforcement
begins). Notable among these are: F-15Cs, F-22s, and
multirole aircraft for air defense and sweeps against
enemy aircraft; the Airborne Laser system, Aegis upper
tier, and Patriot or other land-based ballistic missile
defense systems; B-2 bombers to destroy the most capable
enemy SAM systems; and F-18 and F-16 fighters carrying
High-speed Anti-Radiation Missiles to suppress other
SAM radars. Also needed are systems for precision attacks
on fixed, hardened targets. Examples are stealthy F-117
attack aircraft, Tomahawk land attack missiles, joint
air to surface standoff missiles, and conventional
air launched cruise missiles.
Not until the enabling phase has been under way for
some time-in our assessment, four to five days-would
the bulk of the assets be turned to attacks on the
enemy's armored columns. Given a relatively modern
and reasonably well-employed enemy air defense system,
it would take about this long before nonstealthy aircraft,
such as the B-1B and the F-15E, could operate at medium
altitudes with relative safety. Once the enemy's interceptor
and SAM forces had been suppressed, however, these
and other platforms can bring massive firepower to
bear.
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Fig. 1 Assumed Deployment: Base Case, Halt Phase
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Day 0
(in place)
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Forces (fighter aircraft in squadrons)
2 units F-15C, F-16(L), A-10, F-16HTS;
3 units FA-18; 1 unit AH-64; 250 ATACMS
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1
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F-22, F-117, 8 B-2
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2
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F-22, 3 units Airborne Laser
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3
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F-16HTS, F-15C
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4
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F-15E
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5
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F-15E, 50 B-1B
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6
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F-16(L)
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7
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F-16(L), F-15C; 3 units F/A-18 (USN);
2 units F/A-18 (USMC)
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8
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F-15E
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9
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F-16(L)
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10
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2 units F-16
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11
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O/A-10
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12
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O/A-10
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F-16(L) refers to F-16s equipped
with LANTIRN; F-16HTS refers to F-16s equipped with HARM
Targeting System, used for SEAD.
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Fig. 1 shows the flow of US firepower assets to the
theater over the first 12 days of the war. This arrival
rate assumes that Civil Reserve Air Fleet Stage II
has been activated and that, by Day 4, 900 tons of
intertheater airlift capacity are available to support
USAF deployments each day. The table shows the Air
Force could expect to deploy approximately 1.5 squadrons
of combat aircraft a day to a distant theater under
such conditions. We also show 50 B-1Bs arriving on
Day 5 and a second carrier, along with two squadrons
of Marine Corps F-18s, arriving on Day 7. Also deploying
are additional support aircraft, including those for
reconnaissance (U-2s, RC-135s, E-2s, and P-3s), surveillance
and control (E-3s and E-8s), aerial refueling (KC-135s
and KC-10s), search and rescue, and intratheater airlift.
Fig. 2

Fig. 2 provides two snapshots characterizing allocation
of available firepower assets on Day 4 and Day 8 of
the halt phase. On Day 4, the bulk of the effort is
devoted to such enabling tasks as Suppression of Enemy
Air Defenses, air defense and sweep missions (air-to-air),
and attacks on high-value and time-sensitive fixed
targets. By Day 8, more assets are available to the
commander, and most of them are devoted to attacking
the enemy's advancing armored columns.
Operational Objectives
In this scenario, the mechanized, enemy ground force
is confined to a discrete number of main axes of advance.
We assume in our base case that lead elements of enemy
forces rapidly move along each axis unless they encounter
significant resistance in the form of either an opposing
ground force or heavy and effective firepower. As longer-range
air and surface systems attack each element of the
advancing force to a specified high level of damage,
we assume that those units are pulled out of the line
of march for the remainder of the halt phase. The net
advance of the leading edge of the unattacked units
on any given day is then the difference between the "base
rate" (in this case, 70 km) and the column length
(in kilometers) that can be attacked with sufficient
lethality to achieve the damage level necessary to
render the attacking units ineffective.
The number of kilometers' worth of armored columns
attacked each day is determined by factors contributing
to the amount and effectiveness of longer-range anti-armor
firepower: the number of assets available, their sortie
rate, their payload and weapon characteristics, the
portion of attack assets that actually find valid targets
(determined by the surveillance, assessment, and battle
management assets available), and the level of damage
that is deemed necessary to compel an enemy unit to
halt.
Values are assumed for every variable for each day
of the halt phase. We assumed, for example, in our
base case run that the 50 B-1B aircraft in theater
had a sortie rate of 0.75. Hence, the aircraft were
assumed to fly a total of 37 sorties per day, all of
which were allocated to attacking moving armored columns.
Of these sorties, 25 are assumed to have attacked their
intended targets. Those sorties delivered a total of
750 Wind-Corrected Munitions Dispenserupgraded
Sensor Fuzed Weapons, each filled with 40 Skeet-smart
target- sensing weapons. In a similar way, the other
firepower assets-fixed-wing fighterbombers, attack
helicopters, and ATACMS missiles-are allocated to destroy
moving armor.
We assume that by the middle part of the next decade-the
time frame of this study-assets such as JSTARS, UAVs,
and other sensor platforms will provide sufficient
data to assessment centers to allow them to locate
columns of moving vehicles, a high portion of them
armored, even when columns are interspersed among a
host of unarmored vehicles. Specifically, we assume
that during the halt phase, when large numbers of armored
vehicles are moving, about one-third of the sorties
allocated to the attack of moving armor fail to find
and engage columns rich in armored vehicles. We believe
this assumption is conservative.
We also assume that all US attacks on moving armor
entail use of a quality anti-armor munition: Most USAF
aircraft deliver the WCMD/SFW, Navy and Marine aircraft
deliver Joint Standoff Weapons with SFW, attack helicopters
deliver Hellfire missiles, and ATACMS missiles deliver
Brilliant Anti-Tank submunitions.
Weapons and Sortie Effectiveness
For area weapons, munitions effectiveness devolves
to estimating the number of weapons that must be delivered
against a column of vehicles to achieve a desired level
of damage. Once the average spacing between armored
vehicles is specified, damage expectancy can be translated
into the average number of armored vehicles damaged
or destroyed per weapon expended and per sortie.
Our focus is on the CBU-97 SFW, which incorporates
the Skeet, now in production for USAF. When the dispenser
released from an aircraft reaches appropriate altitude,
it opens and releases 10 BLU-108 submunitions. These
are slowed by parachutes, and as they approach ground
level, a small rocket motor fires at the base of each
munition, raising it up and spinning it. Each of the
BLU-108s then tosses four Skeets along predetermined
patterns. Collectively, these 40 Skeets cover an area
roughly 400 meters by 200 meters. Each Skeet seeks
out infrared signatures characteristic of vehicles
with warm engines and, if it finds one, fires an explosively
forged projectile that is able to penetrate several
inches of armor plate.
In more than 100 tests of CBU-97s, each weapon, or
dispenser, delivered against a representative column
of armored vehicles and trucks, has damaged, on average,
three to four armored vehicles. Average spacing between
the armored vehicles in these columns has been around
50 meters. Thus, for the eight armored vehicles that
fall within a single weapon's 400-meter "footprint," we
can expect that nearly half of them will be damaged
to at least an "availability kill" (or "A-kill")
level. This means that some component of the vehicle
has been damaged to the extent that the vehicle must
be withdrawn from the line of march and repaired before
continuing on.
We next estimate the effect when multiple weapons
are delivered against a column. We know we must expect
diminishing returns to scale as bomblets are delivered
with increasing density. Again, a range of outcomes
is possible. At one end of the spectrum, the weapons
could be delivered with optimal spacing, such that
each pattern just overlapped its neighbors, providing "double" coverage
over the entire segment of road attacked. We refer
to this approach as "ordered fire." For a
situation in which each pattern measured 270 meters
in length (the useful length of the pattern, assuming
some delivery errors), it would take seven weapons
to cover 1 km of road in this fashion. This density
of Skeets would damage more than 70 percent of the
armored vehicles within the weapon's footprint. We
judge that this level of damage would be sufficient
to render a unit at least temporarily incapable of
continued effective operations-that is, the unit can
be considered to have halted for the time being.
At the other end of the spectrum, the weapons could
be delivered randomly within the segment of the column
attacked. We refer to this as "unordered fire." Here,
some sections of the column are triple covered or more,
while others are totally uncovered. In this case, 10
weapons would be required per kilometer to achieve
the same damage expectancy (greater than 70 percent)
as the seven optimally laid down weapons. Guided dispensers,
such as WCMD and JSOW, should allow a result closer
to optimal. To be confident that we are not overstating
the effectiveness of future anti-armor capabilities,
we assume less-efficient random deliveries. Hence,
in most of the cases that follow, we allot 10 WCMDs
or 10 JSOWs for each kilometer segment of an armored
column attacked.
What is the net effect of these assumptions on sortie
effectiveness? A single F-16 can carry four CBU-97
weapons. If those weapons were each as effective as
the single weapons delivered in tests, we would expect
that each F-16 sortie would be able to engage around
30 armored vehicles and that it would damage approximately
half of these. Note that this estimate is extrapolated
from tests in which the armored vehicles were separated
by an average of 50 meters. Intervehicular spacing
of as much as 50 meters would be characteristic of
a highly disciplined force, particularly once heavy
attacks began. Nevertheless, we degrade that level
of effectiveness first by assuming that the enemy can
maintain, on average, 100 meters between each armored
vehicle on the march. This assumption allows us to
account for the possibility that some coalition anti-armor
sorties will encounter armored formations with spacing
considerably greater than 100 meters. We next assume
the delivery errors mentioned above. We also account
for the diminishing returns to scale and operational
degrades stated earlier.
The net effect of these assumptions is to reduce our
estimate of expected armored vehicle kills for a typical
sortie by almost 90 percent from levels demonstrated
in tests. This seems prudent, if not pessimistic.
Results of the Base Case
Fig. 3 shows the number of fixed- and rotary-wing
sorties available in the first 12 days of the baseline
scenario. (ATACMS shots are included and counted as
one sortie each.) One can clearly see the shift in
emphasis from "enabling" over the first five
days to direct attacks against armor. The key is degrading
the enemy's airborne and surface-based air defenses
to the point that nonstealthy aircraft, such as the
B-1B and F-15E and other fighter-bombers, can operate
with relatively low risk at medium altitudes.
Fig. 4 tracks the enemy's ability to press the attack
in the face of the counterarmor capacity of US longer-range
firepower assets, assuming that all of the counterarmor
assets deliver a quality munition. At first, while
US forces are few in number and preoccupied with enabling
efforts, enemy forces make good progress. By Day 6,
however, US firepower has been able to
reach and,
by Day 7, to exceed the capacity to attack 140 km of
armored columns daily-that is, 70 km along each of
two main axes of advance. This has the effect of halting
and then pushing back the point of advance of the enemy's
unattacked ground forces. The furthest point reached
by columns of vehicles before they have been attacked--the
enemy ground force's "high-water mark"--is,
in this case, approximately 260 km beyond the prewar
boundary. After that, enemy columns are halted short
of this point. By Day 10, US firepower assets have
attacked and heavily damaged every armored column that
enemy ground forces can generate, even if the enemy
chooses to put every armored unit in the offensive
on the move.
Fig. 5 summarizes these results and shows, for each
day of the halt campaign, the furthest point of advance
for the enemy's unattacked units, plotted in kilometers
against the scale on the left. The figure also shows
the cumulative number of enemy armored vehicles damaged
or destroyed, plotted against the right-hand axis.
We estimate that US firepower assets could damage more
than 7,000 armored vehicles out of a total of 9,600
committed to the attack, assuming they are all put
on the move.
Once every armored unit has been attacked to the damage
expectancy goal of at least 70 percent, the enemy's
attack has been, for all intents and purposes, halted.
Note that this occurs on Day 10, at which point the
rate of kill drops dramatically. US forces may find
it difficult to locate undamaged armored vehicles once
they halt because the enemy can begin to find or create
cover and concealment for his vehicles and because
surveillance assets and crews of attacking aircraft
are apt to have some difficulty in distinguishing unattacked
vehicles from those that have been damaged. At this
point, US fixed-wing assets cease expending area munitions
and shift to attacks with one-on-one weapons, such
as the AGM-86 Maverick missile and laser-guided bombs,
which are targeted against individual vehicles.

Fig. 5 shows our estimate of the number of enemy armored
vehicles that reach their objective, defined as being
a line 350 km from the prewar border. Obviously, in
this case, the estimate is that no vehicles reach this
point.

It is worth examining which systems contributed to
the successful halt. Fig. 6 shows numbers of armored
vehicles damaged by platform type and, at the top of
each bar, the average number damaged or destroyed per
sortie. Perhaps the most striking conclusion that emerges
is the potential of large payload aircraft, such as
the B-1B, to damage moving armor. With approximately
2,400 kills, the 50 B-1B aircraft deployed in our scenario
accounted for more than one-third of the entire joint
force's armor kills during the halt phase. This level
of effectiveness results from the B-1B's large payload
and the availability of a highly capable anti-armor
weapon that can be delivered from medium altitude.
Within the time frame of this analysis, the B-1B is
programmed to carry and deliver 30 WCMD/SFWs in a single
sortie. This carriage capacity together with the aircraft's
long range, which allows it to be based beyond the
strike capabilities of most regional adversaries, makes
the modified B-1 a highly attractive asset in the halt
phase. By the same token, the F-15E fighter, which
can carry at least twice as much ordnance as most other
fighterbombers, also plays a disproportionately
large role in halting the attack.
The ATACMS missile can play an important role as well.
If the missiles and their launchers are deployed forward
in advance of the conflict and if the advanced BAT
munition proves to be effective, this system can be
employed in the opening days of the halt campaign even
before the enemy's air defenses have been suppressed.
The ATACMS missile thus denies the enemy ground force
a free ride even during the portion of the campaign
that is most stressful for the defender.
The halt force, in this analysis, expended nearly
9,000 WCMD/SFWs and 2,000 JSOW/SFWs, both filled with
Skeet projectiles. It was assumed that most USAF aircraft
employed WCMD/SFW while most Navy and Marine aircraft
employed JSOW/SFW. However, the currently programmed
inventories for these weapons are only around 5,000
WCMD/SFW-Skeets and 3,000 JSOW/SFW-Skeets for the Air
Force and fewer than 1,500 JSOW/SFW-Skeets for the
Navy and Marines. This programmed stockpile of advanced
weapons is probably adequate in scenarios with lengthy
periods of buildup because sufficient attack assets
would be deployed to permit a brute force approach
of destroying armor with large numbers of these and
other less-capable munitions. But a robust power projection
capability in the face of a determined adversary and
a stressing, short-warning scenario would demand munitions
that get the most lethality possible out of every sortie.
Variations on the Base Case
Having presented this base case, we now briefly examine
a series of possible alternative cases. Perhaps the
most obvious of these is one in which enemy ground
forces are able to advance along more than two main
axes. We summarize the outcome of such a case in Fig.
7. Here, we assume that enemy ground forces move along
seven distinct avenues of advance. However, because
some avenues are assumed to have less capacity than
the two main axes in our base case, the average movement
rate for columns decreases from 70 km per day to 40.
We keep constant all of the other variables from the
base case.
Under these
conditions, enemy forces are worse off than in the
base case: They lose approximately the same number
of armored vehicles (around 7,200), but they reach
their high-water mark at only 240 km beyond the prewar
boundary (vs. 260 in the base case). By moving on more
axes, enemy forces can quickly generate more columns
that must be neutralized to halt the attack. But this
effect is more than offset by the reduced speed of
movement, particularly in the early days of the conflict,
when US forces are few in number and preoccupied with
gaining freedom of action. Given that secondary roads
or off-road routes will always have less capacity than
major roads, and given the added complexity of coordinating
movement of a large mechanized force along multiple
axes, some trade-off between the number of axes and
average velocity seems inescapable.
Another obvious counter to area anti-armor weapons,
such as Skeet, is to reduce target density. Enemies
could spread out their armored vehicles more widely
so that each weapon delivered engaged fewer targets.
Fig. 8 shows one such case. It is assumed that the
average spacing between armored vehicles on the move
is 200 meters rather than 100. The number of axes and
the average velocity remain the same as in the previous
case.

By extending the spacing between vehicles, the enemy
has indeed decreased its vulnerability to individual
attacks by most of the area weapons. As one would expect,
this reduces both the number of armored vehicles damaged
and the rate of damage in the opening days of the war.
But the enemy has paid a price as well. By opening
up the distance between vehicles, it has reduced the
number of armored vehicles that can occupy any particular
avenue of advance at any one time. The overall transit
time for the force is increased. The capability of
limited area weapons, such as the Sensor Fuzed Weapon,
to maintain a given damage expectancy over a kilometer
of enemy column is unaffected. And the halt potential
of one-on-one weapons (such as Maverick or Hellfire)
or broad area weapons is increased.
The net result is similar to the 100-meter spacing
case--a penetration of about 240 km into friendly territory
and around 6,700 armored vehicles damaged, with halt
imminent on Day 13. This case illustrates an important
point: When faced with a mix of US weapons, the opposing
commander has no simple options for vehicle spacing.
Tighter spacing may improve the speed at which the
force can be massed but will dramatically increase
the vulnerability of the armor of area weapons like
Skeet. Wider spacing both slows the force and actually
improves the halt potential of one-on-one weapons.
This result highlights the importance of a mix of weapons
and joint forces.
Later-arriving firepower assets play a larger role
in this case, as the number of armored vehicles damaged
in the very early days is reduced. Also noteworthy
is that a substantially higher number of air-delivered
anti-armor weapons are needed to enforce the halt (17,000
Skeet-dispensing weapons, as opposed to fewer than
11,000 in the base case). Even so, this weapon remains
by far the best armor killer for high-payload aircraft
such as B-1B and F-15E, but larger quantities of area
anti-armor munitions would be needed if greatly increased
spacing is regarded as a tactically viable countermeasure
by the enemy.
The Carriers in Three Cases
Our analysis assumed that carrier
operations were not affected by enemy use of
WMD. This assumption may or may not be warranted.
Three cases shed light on the sensitivity of
their results to changes in carrier operations.
1. Delayed Access. We
assume that the enemy, using constricting terrain,
sophisticated mines, and quiet submarines,
delays access of reinforcing maritime forces
to the theater for a period of two weeks or
so. In this case, the carrier that is in the
region at the outset of the conflict continues
operations unimpeded, but the second carrier,
which arrives on D+7, operates at only half
the normal sortie rate because it is constrained
to less-favorable operating areas pending success
in anti-submarine and mine-sweeping efforts.
Our analysis found the effect
of the changes on the outcome is minimal relative
to the base case.
2. Denial of Access. The
carrier on the scene at D-day might be affected
by enemy action. We examine a case in which
no carrier sorties are available. More enabling
forces must be deployed by air early in the
conflict, and more time passes before US forces
can shift their efforts to heavy attacks on
the enemy's armored formations.
In the absence of carrier-based
aviation, land-based assets require an additional
two days to provide the same number of sorties
available in the base case to suppress enemy
air defenses and missiles. This need to replace
carrier sorties in the enabling portion of
the halt phase results in lost sorties for
attacking armor for several days. Enemy forces
are able to penetrate more deeply than in the
base case, almost to their objective. To achieve
a result at least as good as the base case,
USAF elements would need to be allocated 100
additional tons of daily intertheater airlift
capacity-a 12 percent increase.
3. Carriers Only. Carrier-based
airpower is especially useful to help speed
the enabling portion by striking enemy air
defenses and high-leverage fixed targets. This
utility, however, is quite distinct from the
ability, claimed by some observers, of carriers
to serve as a hedge against the possibility
that US air forces might not gain access to
theater land bases in wartime.
We examined a case that eliminated
USAF, Marine, and Army air forces in the base
case. We replaced it with a truly robust naval
force: two battle groups and three arsenal
ships (each with 250 ATACMS) on D-day; a third
carrier on D+3; and a fourth on D+7. The first
two carriers conduct enabling operations that
allow all sorties from the others to go to
anti-armor attacks. We found that, even if
all sorties used high-quality munitions, this
armada could not halt a determined invasion:
Enemy ground forces start to accumulate at
the objective by Day 9. By Day 12, 3,500 armored
vehicles are in place at the objective.
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Confronting the WMD Threat
Adversaries would face enormous risks and uncertainties
should they use Weapons of Mass Destruction. However,
such use cannot be ruled out in the halt phase. How
might joint commanders react, and what might the effects
be on the halt campaign?
First, the threat of WMD use can be expected to affect
the ways in which outside forces deploy to the theater.
At a minimum, US leaders would want to minimize personnel
and assets within range of the most numerous enemy
delivery systems. We therefore assume that no fixed-wing,
land-based US aircraft are deployed to bases within
500 km of enemy territory. Bases under attack will
experience reductions in tempo for some period of time,
as operations are interrupted to assess the extent
of each attack and as personnel are forced to work
in protective suits.
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Fig. 9 Comparative Sortie Rates for Land-Based Forces
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Aircraft
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Baseline Sortie Rate
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Sortie Rate With WMD
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B-1B
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0.75
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0.5
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F-15E
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1.67
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0.9
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F-16
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2.0
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1.0
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A-10
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2.0
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1.0
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AH-64
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2.0
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1.0
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Fig. 9 provides our assumptions about operations tempo
degradation to aircraft that participate in attacks
on moving armor in the halt phase. Essentially, we
assess the effect if WMD reduced by one-half the sortie
rates of all but the longest-range land-based aircraft.
We assume that carrier sorties and ATACMS are not affected.
Attack helicopters remain forward, but they move frequently
to reduce vulnerability to targeting.
Fig. 10
shows the effect of this change on our chief measures
of effectiveness: enemy penetration distance and armor
kills. Not surprisingly, we see enemy forces penetrating
further than in the base case-340 km as opposed to
260-and aircraft destroying 850 fewer vehicles. The
main point is that we do not see a catastrophic reduction
in the effectiveness of US firepower assets in the
halt phase, even when the sortie rates of land-based
aircraft are substantially reduced. The halt force
remains effective, because the most capable attack
platforms (B-1Bs and F-15Es) are based beyond the range
of most of the enemy's missiles to begin with; because
attack assets are equipped with highly capable munitions;
and because each day additional attack capacity is
deployed into the theater and brought to bear against
the enemy. This approach to power projection, in short,
appears to be fairly robust.
The analyses summarized above point to our conclusion:
Modern, longer-range firepower systems, properly supported
with timely information and battle management capabilities
and equipped with advanced anti-armor munitions, can
effectively engage and heavily damage mechanized forces
moving in large numbers. In operational terms, this
means that in theaters that do not feature heavily
foliated or urbanized terrain, joint US forces can
rapidly halt armored invasions even in stressing scenarios,
provided that sufficient investments are made in emerging
concepts and systems.
Many of the systems most needed to provide robust
halt and enable forces are already substantially funded,
especially the major platforms, such as the C-17 airlifter
and the F-22 fighter. The capabilities most at risk
to budget-driven delays generally reside in less-conspicuous
programs. These include:
- Advanced munitions, such as smart anti-armor munitions
and standoff attack weapons.
- Sensor-to-controller-to-shooter communication links.
- Upgrades to avionics and other systems on existing
platforms that will allow them to integrate and employ
advanced information and munitions.
- Theater surveillance sensors and platforms, to
locate and characterize both enemy maneuver forces
and mobile air defenses.
- Pre-positioned assets.
- Improved concepts and capabilities for finding,
engaging, and destroying advanced SAM systems, such
as the SA-10.
In our rough estimation, additional sustained investments
of $2 billion to $2.5 billion per year in these capabilities
over a 10-year period should suffice to avoid further
debilitating delays and cancellations in these low-profile
but critical areas. Fairly modest cuts in later-arriving
forces--on the order of 10 to 15 percent--should suffice
to generate these funds.
David A. Ochmanek, Edward R. Harshberger, David E.
Thaler, and Glenn A. Kent, are analysts with Rand. This
article is adapted from a longer research document, To
Find, and Not to Yield: How Advances in Information and
Firepower Can Transform Theater Warfare, published in
late 1998.
Copyright Air Force Association. All rightsreserved.
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